Sci Fi Vis Dev: Planet surfaces

Some rapid visual development I've recently done. Process was to blockmesh assets in MOI/ auto-uv in 3D Coat and texturing in Substance Painter. The planet surface was created in World Creator and/or sculpted by hand in 3D Coat. Then rendered in Octane and minor overpainting/post processing in PS. With this streamlined approach I was able to flush out 2-4 variations per day.

July 26, 2018