It's been a while since I built a gun from scratch. Wanted to find out how far I could push the quality considering I know just enough about topology and UV-unwrapping to realize that what I've done here would give proper 3D artists a stroke.
Not trying to recreate an existing firearm here but obviously inspired by a 416/417.
Decals on the PEQ box from Duard Mostert's Game Asset tutorial.