Sci Fi Vis Dev: Planet surfaces

Rene aigner scene 5 19
Rene aigner probe4
Rene aigner scene 4 5
Rene aigner scene 7 2 1
Rene aigner scene 5 6
Rene aigner scene 7 2 2
Rene aigner scene 5 7
Rene aigner scene 7 2 3
Rene aigner scene 5 17
Rene aigner scene 7 3
Rene aigner scene 5 18
Rene aigner scene 7 4
Rene aigner scene 7a
Rene aigner scene 5 21
Rene aigner scene 7 6
Rene aigner scene 6a
Rene aigner scene 6h
Rene aigner scene 7b
Rene aigner scene 5 20
Rene aigner scene 7 5
Rene aigner scene 7 7
Rene aigner scene 6g

Some rapid visual development I've recently done. Process was to blockmesh assets in MOI/ auto-uv in 3D Coat and texturing in Substance Painter. The planet surface was created in World Creator and/or sculpted by hand in 3D Coat. Then rendered in Octane and minor overpainting/post processing in PS. With this streamlined approach I was able to flush out 2-4 variations per day.

Date
July 26, 2018